Sunday, May 6, 2012

Final 5: High Resolution Avatar

The original screen, where one can choose the most basic aspects of their avatar including gender, age tone, weight, and height.

The results of my avatar, which I attempted to have a resemblance towards myself and set the aspects accordingly.

Choosing the degree of usage for thirteen different possible influences on the shape of the avatar's mouth. I refrained from using any of the influences that had an extreme effect on the mouth's shape.


The jaw has seven potential influences. I tried to make my avatar have a very distinctive and strong jaw line.

Head shape has eight possible influences, which can range from making it appear similar to a mushroom to slightly changing the size of the forehead. I elected to make my avatar have a slightly more elongated head.

A user is also able to change the age that the head resembles, as well as the angle of the face. I elected to tilt my avatar's face up slightly, and make the head look slightly younger.

The second screen shows the ability to add genitalia, breasts, and determine buttocks, stomach, and pelvic tone. I decided to refrain from putting any sort of genitalia on my avatar, and only really increased the pelvic tone.

A user is able to adjust symmetry for different body parts, which I decided to implement with the eyebrows and cheeks.

There are thirty different ways to manipulate the eyes, ranging from the size they are on the face, how far down the eyelids droop, and the actual shape of the eye. I decided to try to give my avatar slightly beadier eyes.

The nose has twenty possible influences, and I tried to give my avatar a longer, thicker nose.

On every body part of the avatar the user is able to adjust the size in actual centimeters, which then provides them with legitimate dimensions.

The ears have eight possible influences, and I decided to mostly not manipulate the ears on my avatar significantly.

Among the possible options is to view your avatar in a "wireframe" format.

Differing significantly from the avatar selections available in OpenSim formats, MakeHuman is providing an ability to manipulate an avatar to an extent not seen before. In the alpha version they also provide the option of a used uploading their face, but every time I tried it the program would crash. This is a final exercise from the Immersive Education course that I am taking at Boston College. The course is called Discovering Computer Graphics. For details, visit the immersive BC portal at http://ImmersiveEducation.org/@/bc  

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