Thursday, May 3, 2012

Final #2: Building the Rocket


Using a cylinder-shaped prim, I set the height for the body of the rocket.

Then using the X and Y size axises, I set the width of the rocket.

Using a cone-shaped prim, I set it on top of the rocket by copying and pasting the x y-axis coordinates of the base into the coordinates for the cone, then adjusting for the z-axis height to ensure that they were perfectly married.

I then checked the rocket from different angles to ensure that the cone did not overlap the cylinder on any side.

I then changed the rocket's color to give it some character.

The dismantling of the rocket

Leaving RocketWorld just as I found it.

After building the rocket, I then went about attempting to build a more complex shuttle based on this model:





To begin the rocket I built the body out of a cylinder, yet changing the y-axis size in order to make it slightly oblong. I then positioned a hemicone on top  in order to copy the cockpit and windshield.

In order to achieve the correct style of cockpit, I used a second, slightly smaller hemicone and positioned it on the underside of the original.

In order to show the engines and wings effectively, I tilted the shuttle, which required the repositioning of the cockpit at the specific height and angle.




Flattened hemicones were used for the wings of the shuttle, and were placed at the particular angle necessary to perfectly mesh with the shuttle.


I then used ring-shaped prims to serve as the rocket's engines.



I then added color, intentionally transitioning from gray to black in order to provide a better sense of three-dimensionality, depth, and texture.


In doing the assignment I used mathematical calculations to determine specific angles and positional coordinates for each prim, which left a finished structure without gaps or spaces at any angles.




This is essentially a time lapse of an exercise in 3D graphics in an interactive learning environment. The rocket was built through the manipulation of a limited number of shapes. It is a final exercise from the Immersive Education course that I am taking at Boston College. The course is called Discovering Computer Graphics. For details, visit the immersive BC portal at http://ImmersiveEducation.org/@/bc  

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